load datasrc/dungeon.obj imagesize 512x512 samples 24 tilesize 128x64 # floor tiles are 128x64, start with those at the top lightdir -1 2 2 ortho 1.4 -32 32 viewrot -30 -45 0 viewpan 0.01 -0.01 0 tile null visadd ui_grid render tile hover visadd ui_hover render tile invalid visadd ui_missing render tile solid visadd solid render tile floor_stone1 visadd floor render tile floor_stone2 visadd floor2 render # ---- left walls ---- tilesize 64x128 ortho 2.85 -32 32 viewpan -0.7 1.4 0 tile lwall visadd wall_left visadd top_left render tile ldoor visadd door visadd doorframe visadd wall_door visadd top_left render # ---- right walls viewpan 0.72 1.4 0 tile rwall visadd wall_right visadd top_right render tile rdoor visadd door_right visadd doorframe_right visadd wall_door_right visadd top_right render