# spheres # position radius color shininess reflectivity s -1.5 -0.3 -1 0.7 1.0 0.2 0.05 50.0 0.3 s 1.5 -0.4 0 0.6 0.1 0.85 1.0 50.0 0.4 # walls s 0 -1000 2 999 0.1 0.2 0.6 80.0 0.8 # bouncing ball s 0 0 2 1 1.0 0.5 0.1 60.0 0.7 # lights... l -50 100 -50 l 40 40 150 # camera (there can be only one!) # position FOV target c 0 6 -17 45 0 -1 0